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The maturity ladder

Five rungs, each with a test that moves a game up, so a label on a catalogue card is a claim rather than a mood.

Source: https://games.sgit.ai/maturity/index.html↗ · site v0.5.0 · this file is generated from the same content as the page, so the two cannot drift. Every page on this site has a .md twin; internal links below point at them.


Home↗ / Maturity

Five rungs, each with a test

Games arrive half-built. A catalogue that hides that is useless, and a catalogue whose labels mean whatever the author felt on the day is worse. So every rung here has a test, and a game moves up when the test passes — not when it feels ready.

RungMeansThe test that moves it up
sketchan idea and a rules table, nothing playable—
playableyou can finish a runa stranger finished it without being told how
scoredthe scoring is a stated rule, self-testedselftest.json passes and the rule is published where a player can read it
measuredplay data exists and has changed somethinga release whose notes cite play data
answeredplayers argue with it and get answers backpositions published in the ideas graph↗

Where the games sit today

GameRungWhy not the next one
What Can It Do?↗scoredIt has telemetry and a reply channel, but no release note yet cites play data. v0.16.1 moved the feedback controls on a bias argument — that is reasoning, and good reasoning, but it is not data.
Which Agent Is It?↗playableIts engine is self-tested against a reference, but it has had far less play than the scoreboard and its reveal predates the results redesign.
Ideas & feedback↗answeredNot a game, so the ladder fits it awkwardly. It is listed at the rung it enables for the others — it was seeded with the first three real pieces of feedback.

These placements are our reading of somebody else's work, made by reading the vault rather than by asking. If a release did move because play data said so, name it and the rung moves — that is what the reply channel↗ is for.

Why the rungs are ordered this way

The order is not effort, it is how much the game can be argued with. A playable game produces an experience. A scored one produces a number you can check the rule behind. A measured one has been changed by contact with players. An answered one has a public position on the objections. Each rung is a step further from we made a thing toward we made a claim and defended it.

One consequence worth stating: measured is the hard one, and everything before it is under the author's control. A game can be built to scored in a weekend and then sit there for a year, because moving up needs other people to play it. That is the honest reason the first game has its own domain at what-can-it-do.games.sgit.ai↗ — a link you can send to somebody is the mechanism by which a rung gets earned.


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