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The ceiling

17 of the 40 questions are things no agent can do, because a control outside the environment bounds them. Without them the game could only measure underestimating.

Source: https://games.sgit.ai/method/the-ceiling.html↗ · site v0.5.0 · this file is generated from the same content as the page, so the two cannot drift. Every page on this site has a .md twin; internal links below point at them.


Home↗ / Method↗ / The ceiling

Put a ceiling in the question set

If every question in a capability quiz has a real answer, then the only mistake the quiz can detect is underestimating. Somebody who believes their agent is less capable than it is gets caught. Somebody who believes it is a god does not.

The fix, and its size

17 of the 40 questions are above the ceiling: things no agent in any environment in the set can do — not even one running as an administrator on a desktop with every confirmation switched off. They are interleaved evenly through every level, and the self-test fails if their share leaves the 33–50% band. At 43% the set spans both directions, so the score measures over-crediting and underestimating alike.

The ceiling is a control, not the agent's restraint

This is the distinction that makes the whole idea work. Each above-the-ceiling row names the control that bounds it, and the control is always outside the whole environment: the provider's tenant boundary, an append-only log, cryptography, a second factor, a lockout, billing ownership, the provider's own isolation.

So the answer is not the agent is well behaved. The answer is there is a wall there, and it is not made of the agent's good intentions. Thirteen of the seventeen are attemptable, and their verdicts say exactly that: what happens when the agent tries, that it fails, and that the attempt is visible.

They have to sound powerful

An above-the-ceiling question that reads as obviously silly teaches nothing and is spotted instantly, which turns the whole mechanism into a tell. These are written to sound like things a capable agent might well do — the player has to actually reason about the boundary rather than pattern-match on absurdity.

Where the levels for them come from

Nowhere derivable, and the game says so. The mesh records no exposure for a thing that cannot happen, so the levels of above-the-ceiling capabilities are authored — stated as a judgement in the file, by one agent on one day, with every verdict linking back to it. That is a weaker claim than the derived levels next to them, and it is labelled as one rather than blended in. How the derived ones work↗.

What would show this is wrong

Somebody demonstrating an agent stepping over one of the seventeen. The game's own source calls that "a correction, not a quibble" — the row names its control, so a counter-example is a specific, checkable claim about that control, and the reply channel↗ is where it would be answered in public.


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