sgit newsroom v0.1.29 · snapshot 2026-09-24

Reading room · vaults

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From vaults, a file in the seed packEverything on this sheet is the source site's own text; the newsroom's chrome is outside it.

5. Business model

Players buy credits when they want them, for example £10 for 100, and spend them on processing: a lesson note, a match note, a briefing, a clip. What costs money to process is what gets charged. Nothing renews unless the player chooses to buy more. This follows the argument on subscriptions.sgit.ai: a subscription should be a discount for regular use, not rent on something ignored.

What is sold

ItemPrice, as a hypothesisWho sets itWho is paid
Lesson note from a voice memo2 credits, about 20pThe operatorThe operator
Match note or briefing1 to 2 creditsThe operatorThe operator
Processing a short clip10 credits, about £1The operatorThe operator
Remote video review£15 to £30The coachThe coach, less the operator's share
Drill plan or follow-up£5 to £15The coachThe coach, less the share
Coach content, one item£2 to £5The coachThe coach, less the share

Three ways to sell it

The numbers, as hypotheses

At the calculator's defaults: 200 coaches, 15 private lessons a week each, 70 per cent with a note, 20p a note and 4p of model cost, six remote reviews per coach per month at £20, and a 15 per cent share.

That is a small business at 200 coaches. It becomes a real one at a few thousand coaches, through clubs rather than one coach at a time, and it matters most to the coaches: the extra income is new, and it does not need a court.

Racket and kit recommendations

Coaches recommend kit all the time. If any recommendation carries a commission, the note must say so, the way the demo's fourth lesson records that the coach has no interest. A recommendation the player cannot trust is worth nothing to anybody.